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s0beit
05-16-2007, 05:12 AM
Originally posted by CampStaff
<div class='quotetop'>QUOTE by Zips May 14[/b]

The BETA for the Source engine, the one that started back in April, is still underway. Tonight saw another significant release for the BETA that is detailed below.

Updates to the Source Dedicated Server, Source Engine, Counter-Strike: Source and Half-Life 2: Deathmatch have been released as a Beta. To receive these updates run Steam or the hldsupdatetool with the command "-beta srcds0407".[/b]

Changes and Additions

* Added sv_pure 2. When set, then pure_server_whitelist.txt is ignored and all content files must come from Steam

* Changed ent_fire to only be useable from the host client on a listen server
* Changed soundscape_flush to only be useable from the dedicated server console or the listen server host

* Added sv_allow_wait_command. If set to 0, then clients can&#39;t use "wait"

* Added sv_allow_color_correction. If set to 0, then clients can&#39;t use mat_colorcorrection
* Fixed player count bugs in serverbrowser
* Added "findflags" console command, which can list all cvars with a specified flag
* Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client

* Cheat protected the following commands:

r_TransitionSensitivity, mat_bloomamount_rate, mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata, mod_test_not_available, mod_test_mesh_not_available, mod_test_verts_not_available, mod_load_mesh_async, mod_load_anims_async, mod_load_vcollide_async, mod_trace_load, mod_lock_mdls_on_load, mat_leafvis, mat_debug, mat_surfaceid, mat_surfacemat, flush, r_entity, r_ambientfraction, lightcache_maxmiss, r_avglight, mat_debugalttab, mat_showlightmappage, mat_bumpbasis, showbudget, showbudget_texture, showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth, r_modellodscale, m_pitch

Article by Zips at CS Nation (http://www.csnation.net/viewnews.php/8743/)[/b][/quote]

article from http://www.cheat-project.com